(It does affect happiness once you reach 70+.) Beds don't need to be inside a building.The most important thing in a settlement is to keep security up a good way above the total of food/water production, else they are going to get raided a lot.Scrap everything in a settlement, that you don't need.In workshop mode while looking at a settler you'll get a prompt for establishing a supply line (R1 on PS4). ( You have to assign one of your settlers to actually run the supply line. Those make it so that everything stored in the workbenches is shared, which is essential. If you want to dabble in settlement crafting at all, you want to have 6 charisma and pick the Local Leader perk immediately, so that settlement's can have supply lines.Since there are bobbleheads giving permanent stat boosts again, as well as magazines that do the same (I only found one of those so far, so not sure if there's one for every stat), it's safe to assume you shouldn't put more than an 8 in any stat.It's really useful to always have access to a hat or trousers that give +1 charisma. Have your companion carry around non-essential items, that give you boosts to your S.P.E.C.I.A.L.(Hover over the item you want to equip on them in their inventory. You can outfit you companions in the trade menu.It's ridiculously long-winded because of unskippable dialogue/animation, but it's often still worth your time. Dogmeat can search for items, by giving him a command, talking to him, asking him to fetch something and then pick item.On this note you might want to have a companion along or invest in a perk so you can carry more stuff.The most important junk items are: Screws, Gears (!!!), Fiber Optics, Nuclear Material, Aluminium, Oil(!!!) (most of which you get by scrapping weapons).Literally EVERYTHING (weapon/armour mod crafting, settlement crafting, there's even a weapon that fires junk), so pick up everything.
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